![]() ![]() However, that doesn't mean there aren't ways of wiping them out or at least lowering their numbers down. Though Freakers, in general, are easy to dispatch alone or in small groups, the strength of the horde is simply in its numbers, which will overwhelm players if not prepared. Destroying a horde will make a region or certain area of land much safer to traverse, including individual Freakers found in the area, so it is wise to eliminate them if it can be done. Though avoiding a horde is a fine option too. For example, Freakers are more dangerous in cold weather, so you could just build a fire and wait for warmer weather before you attempt to take it out.Ī horde's behavioral patterns allow the player to observe it because each one is in a different environment and will act in their own way, so it is best to strategize before attempting to evade or eliminate the threat it poses. Hordes also react similarly to individual Freakers in certain weather, due to it being completely comprised of such. During the night is when the horde ventures out to feed, like in mass grave sites, and drink from a nearby water source. If unprovoked or unaware of your presence, a horde will wander around its area, but it is reasonable to believe that it may move around a little in that territory. ![]() Most members of a horde will be inactive during the day (unless you disturb them), usually hibernating in a cave, structure or any dark location large enough to sustain their numbers. This includes eating, drinking, sleeping and attacking (if provoked). They behave as a uniformed group would, doing just about everything together. For instance, if a Screamer happens to be nearby, and spots the player, they will alert the entire horde to the player, which can be fatal if the player was not aware the horde was there or was otherwise unprepared (i.e. While Hordes consistent entirely of Swarmers, any other mutation may wander into the mix, increasing the risk factor. These pheromones will also attract other Swarmers to replenish their numbers, if the swarm is not left out. The hordes appear to follow pheromones, left behind in trails of excrement and urine, between their points of activity. They will typically hibernate somewhere dark in those environments and come out during the night. Each horde is positioned in various environments and shows slight differences between each other. During these moments (when The Breaker is writhing in the flames) take the time to reload your guns, heal or even take a stamina cocktail to boost your endurance.Hordes are comprised of between 25 and 500 Swarmers. If executed correctly, these explosions will engulf the Breaker and set him alight, dealing initial damage as well as continued scorch damage until the fire burns out. One of the best strategies to take down The Breaker is to run around the area to create the much-needed distance mentioned earlier, and then time your shots at these cases as the Breaker runs by them. ![]() Littered amongst the carnage of the plane wreck are flammable cases which will explode when shot at. While he turns to close the gap is a good time to open fire at him or run away to create some distance. As he rampages towards you, dodge to his left or right side which will leave you behind him. The Breaker is extremely fast meaning that it’s hard to keep space between you and it, which is exactly what you need to do in order to stay safe. Fire is the only thing that significantly damages this boss, so make sure you have plenty of parts to craft Molotov cocktails as the battle goes on. The best way to get the fight going is to throw a Molotov cocktail at the unsuspecting Breaker as it feeds, dealing a crucial amount of damage and getting a head start in the fight. Days Gone (Pic: PlayStation) (Image: PlayStation) ![]()
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